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View Profile Kianis

7 Game Reviews w/ Response

All 18 Reviews

Work of art!

This is excellent! Cactus is a huge indie-inspiration and
you've made a great port (imho even surpassing the original,
it somehow seems... smoother).

Oh and the review below (by Fantomass) is hilarious!

cactus-alillm responds:

Thanks a lot mate =). It's a shame that most people don't understand the style, but hey, we were expecting a mixed reception, and the positive responses still make it worth while.

:'(

Well, first of all, in the editor, you can't scroll using the keyboard, which is really annoying. It will only let you scroll a few tiles before stopping when you hold a key down. The camera was also very jerky in-game. When the character got outside of the screen he would be thrown back with a constant value and the camera shifted resulting in a very odd, jerky movement. Also, in the pre-made sonic game the hero was to wide to fall through the gaps, it looks funny. I was kind of dissapointed that there was so few tile-textures (about five? for each tileset) and only two kind of enemies? And why didn't you hook up with some cool artist (can't be too hard here on NG) to make you the graphics instead of using stolen sprites? And why oh why did you use the ng-preloader? You made this huge behemoth and then you used a pre-made preloader? Surely you must know how to make a preloader? It's like three lines of code. One final thing, the actual map-data. It's HUGE. I can't believe you're actually storing it like that! You're wasting so much space (on you're site's DB). Have you heared of RLE encoding? It would do wonders, google it! (run length encoding).

The-EXP responds:

You remind me of someone I know who knows absolutley nothign about coding, but his brother does. He always braggs about this and that, this and that without ever really knowing what the hell he's going on about, just stuff he's heard form his brother.
RLE encoding would be absolutely pointless in this scenario. The levels are stored in blocks of 14, the 0's being used for measurements in game during runtime to allow for variable sized blocks/speeds etc, so the code is constantly manipulated by the engine. Use of RLE would meannot being able to do this in real time. So here's and idea. Shut up. Reason 'camera' was jerky? cause your computer sucks.
Why use the NG preloader? 1: because its near as damn well efficient as a preloader can be. 2: its to the point - no waiting for the preloader to load. 3: This game is sponsored by newgrounds.
You can use the keys to scroll as much as you want, it does the same as the arrows. Oh noes..my sites DB can't handle a 2kb string whatever will I do in this day and age of 28k modems...

Brilliant game

Hi rubilon,
First of all - both art and music is awsome. I like the mix of skill and
puzzle, although some of the levels are driving my crazy. :)
It would definitely be nice to get access to that map editor! I hope you
plan to release it, maybe in a sequel? Congratulations to the front page,
I'm looking forward to playing more games from you.
/ Kianis from flashkit :P

GameBalance responds:

OMG! Front page already?
well. I am not rubilon amymore since I had leave site rubilon.kulichki.com.
I just don't know how to change name nd I am lazy to register new user on FK.
I hope to release editor. This game very simple but have some potential of more intresting puzzles.

Math is so much better then hitTest() ;)

I culdn't understand how come it's lagging so much until I read your comments, that you hitTest() for each pixel (I guess). With a few tricks you could optimize that trying to find an estimate of where the ground is before finding the exact pixel, it would run so much smoother. And besides, as your ground only used basic primitives (eg lines and circles, circular slopes) you could have gotten made it all with math. I never learnt this stuff in school either, so that's not an excuse ;) Go read Metanet's tutorials ;) Or read Thomas Jacobsens' "Advanced Charcter Physics". Do it. Now! ;) Google for it! Good luck :)

Glaiel-Gamer responds:

actually it's shapeflag

You had me at your logos!

Please, add some more lenseflares. It's photoshop! So it's all good, right? Right? :( :) :( :)
Please, google for "tonypa's tutorials", learn what TILES are all about, and don't ever, ever touch hitTest() again.

TrueDarkness responds:

Sorry to hear you didn't enjoy the game :(

Coolt spel, mannen! =)

Riktigt, soft spel! Diggare ochså fantasy...
E de Tolkien inspirerat? (Tänkte på "Methril")
Själv håller ja inte på så mycket me flash... =(
Grejar lite me PHP (webserver grej)...När ja blir riktigt grym (om ett par år =) ) kanske ja ska göra ett online flash-php spel... =) Men en så länge är det bara en dröm, hehe =)

RobSuperSonic responds:

English ?

Fett fett GRYMT grabbar!

Shit! ÄKTA coola spelet! Hahahahha!
Längtar efter fortsättning. Inte så farligt med buggar änsålänge förrutom lite engelska lite då å då.(Kanske ska va så)

Ni har verkligen lyckats att fånga hur busschufförenrna är i Sverige! =D (Dom flesta i alla fall!)

Hursomhelst var spelet jävligt tufft! Jag håller själv på med ett likanande spel med där man styr gubben med piltagenterna i 3d. Skulle va jävligt stolt över mig själv om de skulle bli lika bra som det här spelet!

Härligt grabbar! Tappa inte lusten! (Hm, har typ själv 100 halvfärdiga spel, hehe)

raitendo responds:

Faktum är att Egon Nelson (en busschafför i spelet) är en riktig busschafför och han blir sur för det minsta. Så han är av ekta vara.

:)

Age 37, Male

Student

KTH/SU

Stockholm, Sweden

Joined on 1/4/01

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